Audience and Identity

Audience and Identity

Motivation model

● Action - The game has little action, and it a more relaxed game. However, there is a small bit of action, when at night a scorpion can spawn and chase you (if you get unlucky, it will bite you!).

● Social - The game allows you to visit other peoples islands and interact with them. It is an online multiplayer (requires an online subscription), but can also double as a local multiplayer

● Mastery - The game has tutorials, which helps people get better. It also has mods and turnips (a stock market)

● Achievement - The game has a lot of content, and to tackle and complete it all can give the user a sense of achievement.

● Immersion - The game gives an escape to its users, and acts as an alternate reality in which the users can live how they want. (This was essential thanks to Covid-19.

● Creativity - The game has endless possibilities and it allows the user to play it how they want, and to have no limits as to what they can do.

Maintaining audiences

Maintaining audiences is a key step in ensuring a media products success. Audiences can be maintained through marketing, repetitions, appealing to a wide audience, having a low age rating (so more people can access the content) and encouraging consumers to become prosumers.

A problem with sequels is that for every new edition you make, the profit will always decrease. 

Animal Crossing: New Horizons has an age rating of 3, which makes it available to a large audience. Also, it is playable online, giving it a multiplayer feature. A downside of this is that cyberbullying can occur, and consumers can create inappropriate content.

Types of Player

● Casual - They dabble in games but in short sessions or infrequently.

● Core - They regularly play games, but are not super serious or competitive.

● Hardcore - They have high-end equipment, play often and competitively, and for extended periods of time.

Casual - The intended audience for Animal Crossing: New Horizons. The hybrid functionality of The Switch allows casual users to complete quick tasks - such as harvesting fruit - on a commute and gradually build an island.

Core -  A 'time-travelling' function in the game allows users to adjust the in-game clock. Called 'TTers' in the community, these players advance through the seasons to collect all the items faster than regular players.

Hardcore - Due to the release window of Animal Crossing: New Horizons arriving in the pandemic, some users spent excessive hours playing during lockdown. Competitions for who had the nest island and rarest villagers were common. Some users explored all the content intended to be experiences in years over a few days.

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